Join the same server and set one rule

Get everyone into the same Roblox server and meet near the beginning of the route. Before anyone enters a gate, agree on one rule. You can then climb in parallel, choose different sides, and compare the complete outfits at the top.

The experience supports servers with a verified maximum capacity of 12 players. That number describes capacity, not a formal party size. There is no confirmed party system, team bonus, co-op reward, official voting panel, or PvP mode, so the best group play comes from rules you make yourselves.

Make sure everyone is in the same run area

Roblox’s normal joining tools can place friends together when space is available, but a full or changing server can separate the group. Once loaded, check the player list and look for each avatar before entering the first outfit gate.

Before the run starts:

  1. Confirm every participant appears in the same server.
  2. Meet on a stable area before the first decision.
  3. Decide whether players will stay together or move independently.
  4. Choose a gate rule and a finish-area meeting point.
  5. Start only when everyone can see both initial choices.

The game does not need an official countdown. One player can type a short start message or move first after everyone signals readiness.

Choose a group format

The best group formats are simple enough to remember at every gate. They use the normal two-choice system and do not need a separate game mode.

FormatRuleWhat to compare
Opposite gatesTwo players take different sides at each shared pairHow the final silhouettes diverge
Theme runEveryone follows one color or style ideaWho maintained the theme through changing choices
Surprise runPick hidden or random-style options whenever offeredThe most unexpected combination
Leader and mirrorOne player chooses; the other takes the opposite visible sideThe effect of reversing one route
Independent buildEveryone chooses freely and meets at the topPersonal styling decisions

These are player-created challenges. They do not grant a confirmed badge, currency, bonus, or official win. If the current route presents different timing or labels to different players, keep the spirit of the rule instead of arguing over a perfect match.

Stay together without blocking the gates

Shared-space play works best when players give one another room. Do not crowd directly inside a gate while someone is reading the two options. Stand behind the decision line, let the first avatar cross, then move through your chosen side.

If you want true side-by-side comparison, pause on wide platforms after important choices. Rotate the camera and look at the full avatar rather than pushing forward while talking about a new item. Hair can cover back accessories, and large props can change the silhouette, so front-only comparisons miss part of the outfit.

The tower route still requires movement. Friends can progress together, but there is no verified mechanic that pulls a distant player to the group or preserves identical route progress. If someone falls, stop at the next safe area and wait while that player follows the recovery path shown in the current build.

Compare choices without inventing a score

The finish does not have a confirmed rating, vote, or competitive leaderboard. Create a lightweight comparison that fits the run:

  • best use of one repeated color;
  • strongest Halloween silhouette;
  • funniest concealed-gate result;
  • cleanest hair and accessory combination;
  • biggest difference between opposite routes.

Let each player explain one favorite choice before the group picks a category winner. This makes the reveal meaningful without implying that the game awarded an official result.

Avoid judging an outfit from one item. Each look was built in layers, so the final combination matters more than whether one gate offered a dramatic hat or prop.

Handle hidden choices fairly

Some gates reveal an item while others conceal the result. No verified odds or rarity tiers show that a hidden choice is better. If your challenge requires surprise choices, count any clearly concealed or random-style option that appears. When neither side is hidden, use a fallback rule such as “choose the left visible item” or “pick the item that matches the current color.”

Agree on fallback rules before the run. Changing them after seeing an option gives one player an unfair advantage in your self-made challenge.

Items can repeat across runs, and opposite gates are not guaranteed to produce completely unique inventories. The comparison is about the combinations you receive, not proving a hidden selection algorithm.

Use saving carefully after a group reveal

At the top, wait until everyone has arrived before judging the outfits. Give each player time to inspect or capture the final look. The experience has Save Outfit, Use Outfit, and Currently Wearing features, and outfit saving received fixes in update v1.5.

Use the live interface to determine which actions are available. Do not promise friends that a saved look will enter their Roblox inventory, alter the avatar outside this experience, synchronize across devices, or survive every later session. If a player wants to preserve the memory regardless of save behavior, a normal Roblox screenshot is the clearer option.

After the group review, start another run with swapped roles. The player who led can mirror, visible-choice players can take concealed options, or two friends can reverse every remembered choice.

Keep group play comfortable on mobile

Mobile players can join the same shared route. Update v1.5 included mobile-control improvements, but no permanent device-specific button map is confirmed. Pause on stable platforms when typing, reposition the camera before moving, and give touch players extra space at gate entrances.

Do not require everyone to race. Different devices, screen sizes, and connection conditions can affect how comfortable movement feels even though no specific performance difference is documented. A synchronized reveal matters more than reaching the top in the same second.

FAQ

How many friends can play in one server?

The verified maximum server capacity is 12 players. Actual open space depends on the live server, and 12 is not a documented party limit.

Does the game have an official party system?

No formal party feature is confirmed. Friends can join the same server, progress in shared space, and coordinate their own rules.

Can two players choose opposite gates?

Yes. Choosing different sides and comparing final outfits is a practical player-made format, not a separate official mode.

Is there voting or a co-op reward at the top?

No official voting, team bonus, or co-op reward is verified. Create your own comparison categories if you want a friendly result.

What should the group do if one player falls?

Wait on the next stable area while that player checks where the current route placed them and climbs back through the visible recovery path.